1. Move one piece
Each turn gives you a move range (shown in the Turn box). Tap one of your pieces, then tap a highlighted empty hex. Pieces cannot jump over other pieces.
Win the battle with rock–paper–scissors on a hex board. Move your pieces next to enemies you beat, knock off their lives, and capture them.
Each turn gives you a move range (shown in the Turn box). Tap one of your pieces, then tap a highlighted empty hex. Pieces cannot jump over other pieces.
Rock beats scissors, scissors beat paper, paper beats rock. Stay close to pieces you beat and away from pieces that beat you. In RPSLS, Lizard and Spock join and every piece beats two others.
The piece you moved clashes with every enemy next to it. If it beats one, that enemy loses 1 life. If an enemy beats it, your piece loses 1 life. The number on a piece is its lives.
Each hit that does not finish a piece gives you a coin. The last hit takes the whole piece into your Captured row. Pieces have 3 lives with 2 players, 2 lives with 3–4 players.
Move onto the centre ★ hex to challenge someone who holds one of your pieces. Play the duel your own way (for example a real round of rock–paper–scissors), then press Won or Lost. If you win, the piece returns to your start edge.
You win if only your pieces are left, or if one of your pieces beats every enemy piece left. If no more hits are possible, the player with the most captures (coins + pieces) wins.
Move one piece per turn. Stay near what loves you, flee what hates you. Influence resolves after every move.