1. Place an emitter
Click or tap a hex on Your field to put an emitter there (a small coral hex). Click it again to remove it. You can place only as many as the Emitters counter allows.
Make Your field look exactly like the Target field by placing emitters on the hex board. You must place all of your emitters.
Click or tap a hex on Your field to put an emitter there (a small coral hex). Click it again to remove it. You can place only as many as the Emitters counter allows.
The emitter’s own hex gets +1. The next ring gets 0, the ring after that −1, then 0, then +1 again, and so on outward.
The rings of all emitters add together on each hex. A +1 and a −1 on the same hex cancel out to 0.
Your field must match the Target field on every hex, and all your emitters must be placed. Then the status turns to Solved.
Show solution marks the hidden emitters on the Target. Reset removes yours, New target makes a new puzzle. Pick a Level, or set Radius and Emitters, then press Apply.
Match the target field by placing a limited number of emitters on a circular hex board. Use the controls below to pick a level or customize the board size.